Hacker News

Which Chrome extension is the best for saving ChatGPT chats as PDF files?

Hacker News - Sun, 10/11/2026 - 2:40pm

I am specifically interested in the formatting quality of text, images, charts, maps, mathematical/chemistry formulas and new ChatGPT Intelligent UI components. Some recommended Scriptilux PDF.

Comments URL: https://news.ycombinator.com/item?id=50046381

Points: 1

# Comments: 0

Categories: Hacker News

Chapter 1 of Ways of Seeing by John Berger

Hacker News - Sun, 10/11/2026 - 2:26pm

Article URL: https://www.ways-of-seeing.com/ch1

Comments URL: https://news.ycombinator.com/item?id=50046241

Points: 2

# Comments: 0

Categories: Hacker News

Show HN: SupplyVision – I made meta-search for independent fashion retailers

Hacker News - Sun, 10/11/2026 - 2:24pm

I made a search engine to find fashion deals across hundreds of independent fashion retailers.

Fun technical stuff:

- It doesn't do any webpage parsing to fill the index, instead relying on the UCP protocol.

- It uses a complex deterministic engine that merges listings based on very messy and unreliable data from retailers (no, Jev can't do that).

- It parses shipping rules and compares prices after delivery and duties.

- It is built on Hono, Vue, and Inertia, and fits on cheapest hetzner VM (app, merging engine, db).

- It has MCP-less AI support, via serving markdown alternatives for every page.

Comments URL: https://news.ycombinator.com/item?id=50046206

Points: 1

# Comments: 0

Categories: Hacker News

Show HN: I added optional chaining to CPython

Hacker News - Sun, 10/11/2026 - 2:23pm

I forked CPython to experiment with adding optional chaining (?.) directly to the language.

For example: name = response?.customer?.name.lower()

If response or customer is None, the expression short-circuits and evaluates to None. This isn't a library or a transpiler change, but a direct CPython modification.

A bit about the build: I used AI extensively for this experiment. Part of my motivation was to see how far I can get the modification in an unfamiliar codebase like CPython.

A couple of hours in I had a working prototype. I would appreciate feedback from people familiar with CPython internals about the implementation.

Source: https://github.com/grandimam/cpython

Comments URL: https://news.ycombinator.com/item?id=50046196

Points: 2

# Comments: 0

Categories: Hacker News

CalVer 26.0: 10th Anniversary Edition

Hacker News - Sun, 10/11/2026 - 2:14pm
Categories: Hacker News

Ferroni – Oniguruma's regex engine, modernized in Rust

Hacker News - Sun, 10/11/2026 - 8:42am

Article URL: https://ferroni.dev/

Comments URL: https://news.ycombinator.com/item?id=50042704

Points: 1

# Comments: 0

Categories: Hacker News

Show HN: Hexnoth. Dark fantasy turn-based tactics in the browser

Hacker News - Sun, 10/11/2026 - 8:38am

Hi, I'm Jakub and I used to dream to publish a novel before turning 40, but life is life -- yesterday was my 40th birthday and I'm publishing a game instead.

A few months ago I started experimenting with building a turn based tactics game with a combat system heavily inspired by the Battle for Wesnoth. The main reason was that I could not make Wesnoth work on my phone :D I iterated on it over and over, polishing graphics, finding background music, balancing units, and here it is. There is a fully playable skirmish mode -- 3 factions x 3 units x 3 levels. AI opponent, 4 difficulty levels, fog of war, time of day changing unit stats, various terrain types and traits (poison, healing, others). It runs in the browser and -- if you choose to sign in -- it syncs across devices. You can start on desktop and finish on mobile.

I wanted to make it casual, but also serious at the same time. For me many games are either too complex and require much time (like most of 4x) or too naive in terms of combat system or graphics (like many mobile games).

I'm developing campaigns -- I already have a rough scenario for the first campaign, and the first playable match (not released yet). My main focus is on single player game, while there is also a multiplayer in progress.

My goal was to make all game modes free and with no ads. There is a single paid feature -- verified play, which basically means we verify your games server side, so you can participate in future global ranks. I'm not sure if that's enough to cover costs, but we'll see.

I’m still a dev with a full-time job. Hexnoth is so far mostly a hobby project, and it's fulfilling in terms of artistic expression and storytelling. I won't create the next Baldur's Gate or Age of Wonders, but I feel great power and agency, and I can shape it nearly entirely the way I want. Or the way you'd like to have it -- just drop a message.

Comments URL: https://news.ycombinator.com/item?id=50042663

Points: 1

# Comments: 0

Categories: Hacker News

Claude Code Mode

Hacker News - Sun, 10/11/2026 - 8:37am
Categories: Hacker News

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