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Ask HN: What's your team's SDLC look like in this AI world?

Hacker News - Wed, 08/12/2026 - 1:02pm

Our company is changing its Software Development Lifecycle (SDLC). Curious to hear from others what theirs looks like overall + bottlenecks. Ours:

- 1 week planning/retro, 6 weeks implementation (basically six 1-week sprints).

- Standup now mainly demoing what Engineering/Design is working on, getting quick feedback from teammates.

- Meetings are recorded/transcribed. Agents generate Product Requirement + System Design docs from those meetings.

- Push to have non-engineers be able to commit code, but engineering still responsible for shipping it.

Unsolved issues/bottlenecks:

- Ephemeral test environments (per PR test environments) aren't 100% reliable yet.

- No longer doing capacity planning, but it feels like we need to go back to it.

- Code reviews. They're longer and there's more of them. Even more with non-engineers being able to @Cursor on Slack.

- Design used to have Figma as the source of truth; now that they're heavily leaning on Claude Design, we don't get the linkage of Figma components to code components. We might solve this by moving from Cursor to Claude Code.

Comments URL: https://news.ycombinator.com/item?id=49275494

Points: 2

# Comments: 0

Categories: Hacker News

Show HN: Bowls Above – idle desktop driven by coding-agent

Hacker News - Wed, 08/12/2026 - 1:01pm

While Codex or Claude is thinking or using tools, the game rains balls. As soon as the agent yields, new balls stop falling.

I built it because I was bored of waiting during coding sessions—and I didn’t want to spend that time doomscrolling.

The idea was inspired by a trip to Tokyo, where I saw people staring almost hypnotically at pachinko machines after work. I found it fascinating: something visually stimulating, interactive, and strangely relaxing, but with clear limitations.

At first, the project was just a simple pachinko machine. Balls would drop whenever the game detected changes to the agent’s token file.

Then I started adding more things to watch and interact with. Around the same time, I kept seeing news about layoffs related to AI. That gave me the idea for a satirical company-management game: AI agents work and generate balls, the balls hit workers, the workers lose bowls, and the company collects them.Utimately, the company only wants the bowls, the employees are just haversting machine. You can also promote an employee. Once promoted 4 times, they're converted into a permanent company gear, boosting the machine forever.

The concept slowly grew from there and eventually became this project.

Tools used: Codex, and Suno for the music. I created the original melody myself.

Give it a try—especially during your next long coding session!

Comments URL: https://news.ycombinator.com/item?id=49275479

Points: 1

# Comments: 1

Categories: Hacker News

Turn Hacker News into a personalized brief

Hacker News - Wed, 08/12/2026 - 12:55pm

Article URL: https://briefin.com/hackernews/

Comments URL: https://news.ycombinator.com/item?id=49275404

Points: 2

# Comments: 0

Categories: Hacker News

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